Aasterah

Picture of map (coloured, without labels)

Mount Aegis and the Behemoth Mountains
Bran-O-Kor and the Ruins of Dawn
Baronies of Alahan | Lanever | Forsaken Plains
Telloria | Akhylannia | Felskar | No-Dan-Kar
Wyrm Island | Hadross

Aasterah is what the people call the known world. The huge landmass of the mainland and its surrounding islands span over three thousand miles from the swamps and jungles of the north to the icy tundra of the south and over four thousand miles from the Ashen Archipelago in the East to the Forsaken Plains in the West.

 

 

Mount Aegis and the Behemoth Mountains

The Behemoth is the biggest mountain range in the known world with Mount Aegis towering at its centre. Historically dwarven land, to date full of mines and dwarf holds. The dwarven name for it was Kor-Aeg-Is (The-Great-Mountain) but it became commonly known as Aegis. The range splits the continent to two parts, No-Dan-Kar (dwarven for Beyond-The-Mountain) and Bran-O-Kor (Cradle-Of-The-Mountain).
To the west at the foot of the Aegis lie the Chasms of Mid-Nor (Evil-Mark).Aa great fissure in the western range, a scar that has for centuries been the reminder of the great war. The treacherous weather, the distance from any form of civilization and its steep, crumbling walls have been the peril of many expeditions attempting to discover the secrets that lie in the great depths of Mid-Nor.

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Bran-O-Kor and the Ruins of Dawn

The cradle of human civilization, transformed by history, remembered, respected and adored from afar by most humans. The grasslands and deserts stretching at the foot of the Aegis Mountains are of the harshest environments, home to the hardiest of peoples. Most of the tales of what remains of these lands come from the lips of merchants claiming to have led caravans across the sea of sand to the oasis cities of Tenseth or Danakil. They tell of strange plants and beings, of strange magic and of exotic food. Small truths on faraway cultures or tell tales to aid selling useless potions and souvenirs they indeed make great stories around campfires.

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The Baronies of Alahan

Most human tribes settled around these lands after their expanse from the plains of Bran-O-Kor, each creating their own kingdom. Centuries later the Great War brought all these people together in the hour of need, uniting the many into what we today call the Baronies. In big cities one can find anything and everything from magic to steam engines. Due to its accepting and peaceful reputation Alahan is a realm of traders and merchants boasting rich and prosperous lands.
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Kingdom of Lanever

A once great civilization of elves and humans who advanced far and high in magic and technology. Their success blinded them and their creations caused their inevitable downfall. The few fey that survived went back to live humble lives in harmony with nature. The realm mostly consists of rich and dense forests giving home to many races that live close to nature. The only known settlement vaguely resembling a city in Lanever is the Court of Dawn.

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The Forsaken Plains

The Forsaken Plains were once dense forests home to five great clans of men eager to learn from their fey neighbours. Corrupted by their new powers these clans have opened the gates to Acheron and plunged the world into the era of the great war. With unimaginable sacrifice the hordes of evil were stopped and the land broken into the barren and frozen wastelands they are now. The elves of Lanever have sworn to prevent at all cost anyone or anything trying to cross the Behemoth Mountains – in either direction.

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County of Telloria

Albeit small, Telloria is known by everyone from all those stories their mother told them when they did not behave. A land of deep shadows and silent forests where the mists swallow the sun every eve and only and old wives’ tale might shepherd you through to dawn.

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Akhylahn Empire

Proud and deeply religious people who tend to possess an unshakeable faith in their god and in that they are always right. They harnessed the power of black powder and use it to cleanse the land of abominations in the name of Merin the One And Only.

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The Independent States of Felskar

Dwarves, Gnomes and Humans from the Forests of No-Dan-Kar all the way to the Ashen Archipelago on the East in fragile alliance focusing on industry and steam technology. Knowledge and progress is of outmost importance to Felskarians. While happy to trade, they are also keen to keep their trade secrets. Scholarship, hard labour and industrial espionage are parts of everyday life. However great or wondrous, the steam machines’ reliance on runescribes, constant repairs and the ore coming from the mines of the Behemoth Mountains prevent these inventions from spreading far and wide across the continent.

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The Goblin Shogunate of No-Dan-Kar

Little known of the lands lying beyond the Aegis Mountains. While rumours are aplenty the only thing they all agree upon is that this is no land for peace loving folks. Some speak of Goblins riding giant creatures, some of corrupt, dark powers while others of stolen technology. While only a fool would believe in Goblins intelligent enough to achieve any of these, the mysterious disappearance of anyone venturing deep beyond the mountains makes most not question the stories.

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Wyrm Island

Although not a kingdom or empire in its own right, the place referred to as Wyrm Island has to be listed as an independent territory. The birthplace of dragons, the very first intelligent beings to inhabit the world and the birthplace of magic itself, Wyrm Island has no actual name or known location and it is said to be impossible to find if one was to go looking for it. It is a place of pure magic where no rules of nature exist. Dragons have long protected its secrets and the few mortals who happened upon it by chance and found their way back returned with different and often contradicting stories – and with great riches and powerful artefacts. Scholars believe it is a place of arch chaos that is impossible to fully comprehend with any mortal's mind. It has been a subject of fascination to all mortals since the dawn of time, always in sight and in mind but forever out of reach.

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Hadross

The fiefdom of the Deep King known from hazy stories of drunken sailors about mermaids, sea devils, fishmen, krakens and sea monsters. It would be all too far fetched to believe were it not for the ambassadors of Hadross in most coastal cities from Doriman through Algerande to Fructus.

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Aasterah

The Heirless Throne talishko talishko